#include "Game/AI/Action/actionGameDataSubFloat.h" namespace uking::action { GameDataSubFloat::GameDataSubFloat(const InitArg& arg) : ksys::act::ai::Action(arg) {} GameDataSubFloat::~GameDataSubFloat() = default; bool GameDataSubFloat::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GameDataSubFloat::loadParams_() { getDynamicParam(&mGameDataFloatSrcName_d, "GameDataFloatSrcName"); getDynamicParam(&mGameDataFloatDstName_d, "GameDataFloatDstName"); getDynamicParam(&mGameDataFloatToName_d, "GameDataFloatToName"); } } // namespace uking::action