#include "Game/AI/Action/actionGiantNavMeshWalk.h" namespace uking::action { GiantNavMeshWalk::GiantNavMeshWalk(const InitArg& arg) : GiantNavMeshWalkWithVibration(arg) {} GiantNavMeshWalk::~GiantNavMeshWalk() = default; bool GiantNavMeshWalk::init_(sead::Heap* heap) { return GiantNavMeshWalkWithVibration::init_(heap); } void GiantNavMeshWalk::enter_(ksys::act::ai::InlineParamPack* params) { GiantNavMeshWalkWithVibration::enter_(params); } void GiantNavMeshWalk::leave_() { GiantNavMeshWalkWithVibration::leave_(); } void GiantNavMeshWalk::loadParams_() { GiantNavMeshWalkWithVibration::loadParams_(); } void GiantNavMeshWalk::calc_() { GiantNavMeshWalkWithVibration::calc_(); } } // namespace uking::action