#include "Game/AI/Action/actionGiantNavMeshWalkWithVibration.h" namespace uking::action { GiantNavMeshWalkWithVibration::GiantNavMeshWalkWithVibration(const InitArg& arg) : NavMeshAction(arg) {} GiantNavMeshWalkWithVibration::~GiantNavMeshWalkWithVibration() = default; bool GiantNavMeshWalkWithVibration::init_(sead::Heap* heap) { return NavMeshAction::init_(heap); } void GiantNavMeshWalkWithVibration::enter_(ksys::act::ai::InlineParamPack* params) { NavMeshAction::enter_(params); } void GiantNavMeshWalkWithVibration::leave_() { NavMeshAction::leave_(); } void GiantNavMeshWalkWithVibration::loadParams_() { NavMeshAction::loadParams_(); getStaticParam(&mVibrationPower_s, "VibrationPower"); } void GiantNavMeshWalkWithVibration::calc_() { NavMeshAction::calc_(); } } // namespace uking::action