#include "Game/AI/Action/actionGuardianMiniGuardBreak.h" namespace uking::action { GuardianMiniGuardBreak::GuardianMiniGuardBreak(const InitArg& arg) : GuardBreak(arg) {} GuardianMiniGuardBreak::~GuardianMiniGuardBreak() = default; void GuardianMiniGuardBreak::loadParams_() { GuardBreak::loadParams_(); getStaticParam(&mASSlot_s, "ASSlot"); getStaticParam(&mGuardBreakASName_s, "GuardBreakASName"); getStaticParam(&mOtherASName_s, "OtherASName"); } } // namespace uking::action