#include "Game/AI/Action/actionGuardianMoveToPosition.h" namespace uking::action { GuardianMoveToPosition::GuardianMoveToPosition(const InitArg& arg) : GuardianMoveTo(arg) {} GuardianMoveToPosition::~GuardianMoveToPosition() = default; bool GuardianMoveToPosition::init_(sead::Heap* heap) { return GuardianMoveTo::init_(heap); } void GuardianMoveToPosition::enter_(ksys::act::ai::InlineParamPack* params) { GuardianMoveTo::enter_(params); } void GuardianMoveToPosition::leave_() { GuardianMoveTo::leave_(); } void GuardianMoveToPosition::loadParams_() { GuardianMoveTo::loadParams_(); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mDecelerate_s, "Decelerate"); getDynamicParam(&mDynTargetPos_d, "DynTargetPos"); getDynamicParam(&mDynStartPos_d, "DynStartPos"); } void GuardianMoveToPosition::calc_() { GuardianMoveTo::calc_(); } } // namespace uking::action