#include "Game/AI/Action/actionJumpToTarget.h" namespace uking::action { JumpToTarget::JumpToTarget(const InitArg& arg) : JumpTo(arg) {} JumpToTarget::~JumpToTarget() = default; bool JumpToTarget::init_(sead::Heap* heap) { return JumpTo::init_(heap); } void JumpToTarget::enter_(ksys::act::ai::InlineParamPack* params) { JumpTo::enter_(params); } void JumpToTarget::leave_() { JumpTo::leave_(); } void JumpToTarget::loadParams_() { JumpTo::loadParams_(); getStaticParam(&mPreJumpAS_s, "PreJumpAS"); getStaticParam(&mJumpAS_s, "JumpAS"); getStaticParam(&mLandAS_s, "LandAS"); } void JumpToTarget::calc_() { JumpTo::calc_(); } } // namespace uking::action