#include "Game/AI/Action/actionKillUIScreenAction.h" namespace uking::action { KillUIScreenAction::KillUIScreenAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} KillUIScreenAction::~KillUIScreenAction() = default; bool KillUIScreenAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void KillUIScreenAction::loadParams_() { getDynamicParam(&mScreenName_d, "ScreenName"); } } // namespace uking::action