#include "Game/AI/Action/actionKnockBackShock.h" namespace uking::action { KnockBackShock::KnockBackShock(const InitArg& arg) : ksys::act::ai::Action(arg) {} KnockBackShock::~KnockBackShock() = default; bool KnockBackShock::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void KnockBackShock::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void KnockBackShock::leave_() { ksys::act::ai::Action::leave_(); } void KnockBackShock::loadParams_() { getStaticParam(&mHitImpactForce_s, "HitImpactForce"); getStaticParam(&mVelReduce_s, "VelReduce"); getStaticParam(&mVelReduceOnGround_s, "VelReduceOnGround"); } void KnockBackShock::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action