#include "Game/AI/Action/actionLinearFlyAttackBase.h" namespace uking::action { LinearFlyAttackBase::LinearFlyAttackBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} LinearFlyAttackBase::~LinearFlyAttackBase() = default; bool LinearFlyAttackBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LinearFlyAttackBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LinearFlyAttackBase::leave_() { ksys::act::ai::Action::leave_(); } void LinearFlyAttackBase::loadParams_() { getStaticParam(&mTime_s, "Time"); getStaticParam(&mAttackSpeed_s, "AttackSpeed"); getStaticParam(&mAttackSlowDownRatio_s, "AttackSlowDownRatio"); getStaticParam(&mTargetHeightOffset_s, "TargetHeightOffset"); getStaticParam(&mThroughDist_s, "ThroughDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void LinearFlyAttackBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action