#include "Game/AI/Action/actionMove2HomePosBase.h" namespace uking::action { Move2HomePosBase::Move2HomePosBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} Move2HomePosBase::~Move2HomePosBase() = default; bool Move2HomePosBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void Move2HomePosBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void Move2HomePosBase::leave_() { ksys::act::ai::Action::leave_(); } void Move2HomePosBase::loadParams_() { getStaticParam(&mIsReturn_s, "IsReturn"); getDynamicParam(&mDynMoveDis_d, "DynMoveDis"); getDynamicParam(&mDynMoveSpeed_d, "DynMoveSpeed"); } void Move2HomePosBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action