#include "Game/AI/Action/actionMoveToHomeMtx.h" namespace uking::action { MoveToHomeMtx::MoveToHomeMtx(const InitArg& arg) : ksys::act::ai::Action(arg) {} MoveToHomeMtx::~MoveToHomeMtx() = default; bool MoveToHomeMtx::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void MoveToHomeMtx::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void MoveToHomeMtx::leave_() { ksys::act::ai::Action::leave_(); } void MoveToHomeMtx::loadParams_() { getStaticParam(&mToHomeMtxLocal_s, "ToHomeMtxLocal"); getStaticParam(&mSetEnd_s, "SetEnd"); getStaticParam(&mDisableModelDraw_s, "DisableModelDraw"); } void MoveToHomeMtx::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action