#include "Game/AI/Action/actionNPCWaitFrame.h" namespace uking::action { NPCWaitFrame::NPCWaitFrame(const InitArg& arg) : NPCWait(arg) {} NPCWaitFrame::~NPCWaitFrame() = default; bool NPCWaitFrame::init_(sead::Heap* heap) { return NPCWait::init_(heap); } void NPCWaitFrame::enter_(ksys::act::ai::InlineParamPack* params) { NPCWait::enter_(params); } void NPCWaitFrame::leave_() { NPCWait::leave_(); } void NPCWaitFrame::loadParams_() { NPCWait::loadParams_(); getStaticParam(&mWaitFrame_s, "WaitFrame"); } void NPCWaitFrame::calc_() { NPCWait::calc_(); } } // namespace uking::action