#include "Game/AI/Action/actionOnCliffWait.h" namespace uking::action { OnCliffWait::OnCliffWait(const InitArg& arg) : ksys::act::ai::Action(arg) {} OnCliffWait::~OnCliffWait() = default; bool OnCliffWait::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OnCliffWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OnCliffWait::leave_() { ksys::act::ai::Action::leave_(); } void OnCliffWait::loadParams_() { getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mAngReduceRatio_s, "AngReduceRatio"); getStaticParam(&mASName_s, "ASName"); } void OnCliffWait::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action