#include "Game/AI/Action/actionOneTimeStopASPlayerNoEnd.h" namespace uking::action { OneTimeStopASPlayerNoEnd::OneTimeStopASPlayerNoEnd(const InitArg& arg) : StopASPlay(arg) {} OneTimeStopASPlayerNoEnd::~OneTimeStopASPlayerNoEnd() = default; bool OneTimeStopASPlayerNoEnd::init_(sead::Heap* heap) { return StopASPlay::init_(heap); } void OneTimeStopASPlayerNoEnd::enter_(ksys::act::ai::InlineParamPack* params) { StopASPlay::enter_(params); } void OneTimeStopASPlayerNoEnd::leave_() { StopASPlay::leave_(); } void OneTimeStopASPlayerNoEnd::loadParams_() { StopASPlay::loadParams_(); } void OneTimeStopASPlayerNoEnd::calc_() { StopASPlay::calc_(); } } // namespace uking::action