#include "Game/AI/Action/actionOneTimeWaterFloatStopASPlay.h" namespace uking::action { OneTimeWaterFloatStopASPlay::OneTimeWaterFloatStopASPlay(const InitArg& arg) : WaterFloatImmobile(arg) {} OneTimeWaterFloatStopASPlay::~OneTimeWaterFloatStopASPlay() = default; bool OneTimeWaterFloatStopASPlay::init_(sead::Heap* heap) { return WaterFloatImmobile::init_(heap); } void OneTimeWaterFloatStopASPlay::enter_(ksys::act::ai::InlineParamPack* params) { WaterFloatImmobile::enter_(params); } void OneTimeWaterFloatStopASPlay::leave_() { WaterFloatImmobile::leave_(); } void OneTimeWaterFloatStopASPlay::loadParams_() { WaterFloatImmobile::loadParams_(); getStaticParam(&mIgnoreSameAS_s, "IgnoreSameAS"); getStaticParam(&mASName_s, "ASName"); } void OneTimeWaterFloatStopASPlay::calc_() { WaterFloatImmobile::calc_(); } } // namespace uking::action