#include "Game/AI/Action/actionOpenItemCategory.h" namespace uking::action { OpenItemCategory::OpenItemCategory(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenItemCategory::~OpenItemCategory() = default; bool OpenItemCategory::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenItemCategory::loadParams_() { getDynamicParam(&mCategory_d, "Category"); } } // namespace uking::action