#include "Game/AI/Action/actionOpenItemDownloadDemo.h" namespace uking::action { OpenItemDownloadDemo::OpenItemDownloadDemo(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenItemDownloadDemo::~OpenItemDownloadDemo() = default; bool OpenItemDownloadDemo::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenItemDownloadDemo::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OpenItemDownloadDemo::leave_() { ksys::act::ai::Action::leave_(); } void OpenItemDownloadDemo::loadParams_() { getDynamicParam(&mItemType_d, "ItemType"); getDynamicParam(&mIsEquip_d, "IsEquip"); getDynamicParam(&mIsPowerUp_d, "IsPowerUp"); getDynamicParam(&mIsPlayerClose_d, "IsPlayerClose"); } void OpenItemDownloadDemo::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action