#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class OpenMessageDialogBase : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(OpenMessageDialogBase, ksys::act::ai::Action) public: explicit OpenMessageDialogBase(const InitArg& arg); ~OpenMessageDialogBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 int* mCloseDialogOption_d{}; // dynamic_param at offset 0x28 int* mMessageOpenDelayTime_d{}; // dynamic_param at offset 0x30 bool* mIsCloseMessageDialog_d{}; // dynamic_param at offset 0x38 bool* mIsBecomingSpeaker_d{}; // dynamic_param at offset 0x40 bool* mIsOverWriteLabelActorName_d{}; // dynamic_param at offset 0x48 bool* mIsWaitAS_d{}; // dynamic_param at offset 0x50 sead::SafeString mMessageId_d{}; }; } // namespace uking::action