#include "Game/AI/Action/actionPlayerAtnWait.h" namespace uking::action { PlayerAtnWait::PlayerAtnWait(const InitArg& arg) : PlayerAction(arg) {} void PlayerAtnWait::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerAtnWait::leave_() { PlayerAction::leave_(); } void PlayerAtnWait::loadParams_() { getStaticParam(&mAtnTurnDiffAng_s, "AtnTurnDiffAng"); } void PlayerAtnWait::calc_() { PlayerAction::calc_(); } } // namespace uking::action