#include "Game/AI/Action/actionPlayerBindSheikPad.h" namespace uking::action { PlayerBindSheikPad::PlayerBindSheikPad(const InitArg& arg) : PlayerAction(arg) {} PlayerBindSheikPad::~PlayerBindSheikPad() = default; bool PlayerBindSheikPad::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerBindSheikPad::loadParams_() {} } // namespace uking::action