#include "Game/AI/Action/actionPlayerGrabReady.h" namespace uking::action { PlayerGrabReady::PlayerGrabReady(const InitArg& arg) : PlayerAction(arg) {} void PlayerGrabReady::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerGrabReady::leave_() { PlayerAction::leave_(); } void PlayerGrabReady::calc_() { PlayerAction::calc_(); } } // namespace uking::action