#include "Game/AI/Action/actionPlayerMasterSwordEquip.h" namespace uking::action { PlayerMasterSwordEquip::PlayerMasterSwordEquip(const InitArg& arg) : PlayerAction(arg) {} PlayerMasterSwordEquip::~PlayerMasterSwordEquip() = default; bool PlayerMasterSwordEquip::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } } // namespace uking::action