#include "Game/AI/Action/actionPlayerNavMeshMove.h" namespace uking::action { PlayerNavMeshMove::PlayerNavMeshMove(const InitArg& arg) : PlayerGuidedMove(arg) {} void PlayerNavMeshMove::enter_(ksys::act::ai::InlineParamPack* params) { PlayerGuidedMove::enter_(params); } void PlayerNavMeshMove::leave_() { PlayerGuidedMove::leave_(); } void PlayerNavMeshMove::loadParams_() { PlayerGuidedMove::loadParams_(); } void PlayerNavMeshMove::calc_() { PlayerGuidedMove::calc_(); } } // namespace uking::action