#include "Game/AI/Action/actionPlayerStepGuardJust.h" namespace uking::action { PlayerStepGuardJust::PlayerStepGuardJust(const InitArg& arg) : PlayerAction(arg) {} void PlayerStepGuardJust::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerStepGuardJust::leave_() { PlayerAction::leave_(); } void PlayerStepGuardJust::loadParams_() { getStaticParam(&mJumpHeight_s, "JumpHeight"); } void PlayerStepGuardJust::calc_() { PlayerAction::calc_(); } } // namespace uking::action