#include "Game/AI/Action/actionPlayerSuperJump.h" namespace uking::action { PlayerSuperJump::PlayerSuperJump(const InitArg& arg) : PlayerAction(arg) {} void PlayerSuperJump::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSuperJump::leave_() { PlayerAction::leave_(); } void PlayerSuperJump::loadParams_() { getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mWindScale_s, "WindScale"); } void PlayerSuperJump::calc_() { PlayerAction::calc_(); } } // namespace uking::action