#include "Game/AI/Action/actionPlayerSwimJump.h" namespace uking::action { PlayerSwimJump::PlayerSwimJump(const InitArg& arg) : PlayerAction(arg) {} void PlayerSwimJump::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSwimJump::leave_() { PlayerAction::leave_(); } void PlayerSwimJump::loadParams_() { getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mJumpSpeedF_s, "JumpSpeedF"); getStaticParam(&mEnergyJump_s, "EnergyJump"); } void PlayerSwimJump::calc_() { PlayerAction::calc_(); } } // namespace uking::action