#include "Game/AI/Action/actionPlayerTalk.h" namespace uking::action { PlayerTalk::PlayerTalk(const InitArg& arg) : PlayerAction(arg) {} PlayerTalk::~PlayerTalk() = default; bool PlayerTalk::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerTalk::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerTalk::leave_() { PlayerAction::leave_(); } void PlayerTalk::loadParams_() { getDynamicParam(&mGreetingType_d, "GreetingType"); } void PlayerTalk::calc_() { PlayerAction::calc_(); } } // namespace uking::action