#include "Game/AI/Action/actionPlayerWaterFallJump.h" namespace uking::action { PlayerWaterFallJump::PlayerWaterFallJump(const InitArg& arg) : PlayerAction(arg) {} void PlayerWaterFallJump::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerWaterFallJump::leave_() { PlayerAction::leave_(); } void PlayerWaterFallJump::loadParams_() { getStaticParam(&mJumpSpeedF_s, "JumpSpeedF"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mJumpHeightWaterRemain_s, "JumpHeightWaterRemain"); getStaticParam(&mJumpHeightWithZora_s, "JumpHeightWithZora"); } void PlayerWaterFallJump::calc_() { PlayerAction::calc_(); } } // namespace uking::action