#include "Game/AI/Action/actionPreAttack.h" namespace uking::action { PreAttack::PreAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {} PreAttack::~PreAttack() = default; bool PreAttack::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void PreAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void PreAttack::leave_() { ksys::act::ai::Action::leave_(); } void PreAttack::loadParams_() { getStaticParam(&mTurnSpd_s, "TurnSpd"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void PreAttack::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action