#include "Game/AI/Action/actionPullOut.h" namespace uking::action { PullOut::PullOut(const InitArg& arg) : ActionWithAS(arg) {} PullOut::~PullOut() = default; bool PullOut::init_(sead::Heap* heap) { return ActionWithAS::init_(heap); } void PullOut::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithAS::enter_(params); } void PullOut::leave_() { ActionWithAS::leave_(); } void PullOut::loadParams_() { ActionWithPosAngReduce::loadParams_(); getStaticParam(&mAnimGrabPos_s, "AnimGrabPos"); getDynamicParam(&mTargetActor_d, "TargetActor"); } void PullOut::calc_() { ActionWithAS::calc_(); } } // namespace uking::action