#include "Game/AI/Action/actionSetActorNameToGameDataString.h" namespace uking::action { SetActorNameToGameDataString::SetActorNameToGameDataString(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetActorNameToGameDataString::~SetActorNameToGameDataString() = default; bool SetActorNameToGameDataString::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetActorNameToGameDataString::loadParams_() { getDynamicParam(&mGameDataStringName_d, "GameDataStringName"); getDynamicParam(&mActorName_d, "ActorName"); } } // namespace uking::action