#include "Game/AI/Action/actionSetMaterialVisible.h" namespace uking::action { SetMaterialVisible::SetMaterialVisible(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetMaterialVisible::~SetMaterialVisible() = default; bool SetMaterialVisible::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetMaterialVisible::loadParams_() { getStaticParam(&mIsVisible_s, "IsVisible"); getDynamicParam(&mMaterialName_d, "MaterialName"); } } // namespace uking::action