#include "Game/AI/Action/actionSetPlayerStateToUnequipAndWait.h" namespace uking::action { SetPlayerStateToUnequipAndWait::SetPlayerStateToUnequipAndWait(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetPlayerStateToUnequipAndWait::~SetPlayerStateToUnequipAndWait() = default; bool SetPlayerStateToUnequipAndWait::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetPlayerStateToUnequipAndWait::loadParams_() {} } // namespace uking::action