#include "Game/AI/Action/actionSetQuestStepAction.h" namespace uking::action { SetQuestStepAction::SetQuestStepAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetQuestStepAction::~SetQuestStepAction() = default; bool SetQuestStepAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetQuestStepAction::loadParams_() { getDynamicParam(&mForceRunTelop_d, "ForceRunTelop"); getDynamicParam(&mQuestName_d, "QuestName"); getDynamicParam(&mStepName_d, "StepName"); } } // namespace uking::action