#include "Game/AI/Action/actionShowPhoto.h" namespace uking::action { ShowPhoto::ShowPhoto(const InitArg& arg) : ksys::act::ai::Action(arg) {} ShowPhoto::~ShowPhoto() = default; bool ShowPhoto::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ShowPhoto::loadParams_() { getDynamicParam(&mActorName_d, "ActorName"); } } // namespace uking::action