#include "Game/AI/Action/actionShutterCloseWait.h" namespace uking::action { ShutterCloseWait::ShutterCloseWait(const InitArg& arg) : ActionEx(arg) {} ShutterCloseWait::~ShutterCloseWait() = default; bool ShutterCloseWait::init_(sead::Heap* heap) { return ActionEx::init_(heap); } void ShutterCloseWait::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void ShutterCloseWait::leave_() { ActionEx::leave_(); } void ShutterCloseWait::loadParams_() { getStaticParam(&mASName_s, "ASName"); } void ShutterCloseWait::calc_() { ActionEx::calc_(); } } // namespace uking::action