#include "Game/AI/Action/actionSimpleOpenMessageDialogAction.h" namespace uking::action { SimpleOpenMessageDialogAction::SimpleOpenMessageDialogAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SimpleOpenMessageDialogAction::~SimpleOpenMessageDialogAction() = default; bool SimpleOpenMessageDialogAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SimpleOpenMessageDialogAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SimpleOpenMessageDialogAction::leave_() { ksys::act::ai::Action::leave_(); } void SimpleOpenMessageDialogAction::loadParams_() { getDynamicParam(&mMstxt_d, "Mstxt"); getDynamicParam(&mLabel_d, "Label"); } void SimpleOpenMessageDialogAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action