#include "Game/AI/Action/actionSlippedWalk.h" namespace uking::action { SlippedWalk::SlippedWalk(const InitArg& arg) : SlippedWalkBase(arg) {} SlippedWalk::~SlippedWalk() = default; bool SlippedWalk::init_(sead::Heap* heap) { return SlippedWalkBase::init_(heap); } void SlippedWalk::enter_(ksys::act::ai::InlineParamPack* params) { SlippedWalkBase::enter_(params); } void SlippedWalk::leave_() { SlippedWalkBase::leave_(); } void SlippedWalk::loadParams_() { SlippedWalkBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void SlippedWalk::calc_() { SlippedWalkBase::calc_(); } } // namespace uking::action