#include "Game/AI/Action/actionSmallDamageBackward.h" namespace uking::action { SmallDamageBackward::SmallDamageBackward(const InitArg& arg) : SmallDamageBackwardBase(arg) {} SmallDamageBackward::~SmallDamageBackward() = default; bool SmallDamageBackward::init_(sead::Heap* heap) { return SmallDamageBackwardBase::init_(heap); } void SmallDamageBackward::enter_(ksys::act::ai::InlineParamPack* params) { SmallDamageBackwardBase::enter_(params); } void SmallDamageBackward::leave_() { SmallDamageBackwardBase::leave_(); } void SmallDamageBackward::loadParams_() { SmallDamageBackwardBase::loadParams_(); getStaticParam(&mIsReStartASByDamage_s, "IsReStartASByDamage"); getStaticParam(&mASName_s, "ASName"); } void SmallDamageBackward::calc_() { SmallDamageBackwardBase::calc_(); } } // namespace uking::action