#include "Game/AI/Action/actionStrangeBeacon.h" namespace uking::action { StrangeBeacon::StrangeBeacon(const InitArg& arg) : ksys::act::ai::Action(arg) {} StrangeBeacon::~StrangeBeacon() = default; bool StrangeBeacon::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void StrangeBeacon::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void StrangeBeacon::leave_() { ksys::act::ai::Action::leave_(); } void StrangeBeacon::loadParams_() { getStaticParam(&mSaveFlag_s, "SaveFlag"); getStaticParam(&mCalcStartFlag_s, "CalcStartFlag"); getStaticParam(&mKeyName_s, "KeyName"); } void StrangeBeacon::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action