#include "Game/AI/Action/actionStun.h" namespace uking::action { Stun::Stun(const InitArg& arg) : ksys::act::ai::Action(arg) {} Stun::~Stun() = default; void Stun::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void Stun::leave_() { ksys::act::ai::Action::leave_(); } void Stun::loadParams_() { getStaticParam(&mTime_s, "Time"); getStaticParam(&mHitImpactForceSmallSwordS_s, "HitImpactForceSmallSwordS"); getStaticParam(&mHitImpactForceLargeSwordS_s, "HitImpactForceLargeSwordS"); getStaticParam(&mHitImpactForceSpearS_s, "HitImpactForceSpearS"); } void Stun::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action