#include "Game/AI/Action/actionSwarmLevelFlyMove.h" namespace uking::action { SwarmLevelFlyMove::SwarmLevelFlyMove(const InitArg& arg) : LevelFlyMoveBase(arg) {} SwarmLevelFlyMove::~SwarmLevelFlyMove() = default; bool SwarmLevelFlyMove::init_(sead::Heap* heap) { return LevelFlyMoveBase::init_(heap); } void SwarmLevelFlyMove::enter_(ksys::act::ai::InlineParamPack* params) { LevelFlyMoveBase::enter_(params); } void SwarmLevelFlyMove::leave_() { LevelFlyMoveBase::leave_(); } void SwarmLevelFlyMove::loadParams_() { LevelFlyMoveBase::loadParams_(); getStaticParam(&mIgnoreSensorTime_s, "IgnoreSensorTime"); getStaticParam(&mSubAccRateMin_s, "SubAccRateMin"); getStaticParam(&mSubAccRateMax_s, "SubAccRateMax"); getStaticParam(&mMaterialAnimFrame_s, "MaterialAnimFrame"); getStaticParam(&mMaterialAnimName_s, "MaterialAnimName"); } void SwarmLevelFlyMove::calc_() { LevelFlyMoveBase::calc_(); } } // namespace uking::action