#include "Game/AI/Action/actionSwimRotateBase.h" namespace uking::action { SwimRotateBase::SwimRotateBase(const InitArg& arg) : WaterFloatBase(arg) {} SwimRotateBase::~SwimRotateBase() = default; bool SwimRotateBase::init_(sead::Heap* heap) { return WaterFloatBase::init_(heap); } void SwimRotateBase::enter_(ksys::act::ai::InlineParamPack* params) { WaterFloatBase::enter_(params); } void SwimRotateBase::leave_() { WaterFloatBase::leave_(); } void SwimRotateBase::loadParams_() { WaterFloatBase::loadParams_(); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotSpeed_s, "RotSpeed"); getStaticParam(&mRotRatio_s, "RotRatio"); } void SwimRotateBase::calc_() { WaterFloatBase::calc_(); } } // namespace uking::action