#include "Game/AI/Action/actionSwimTurn.h" namespace uking::action { SwimTurn::SwimTurn(const InitArg& arg) : SwimTurnBase(arg) {} SwimTurn::~SwimTurn() = default; bool SwimTurn::init_(sead::Heap* heap) { return SwimTurnBase::init_(heap); } void SwimTurn::enter_(ksys::act::ai::InlineParamPack* params) { SwimTurnBase::enter_(params); } void SwimTurn::leave_() { SwimTurnBase::leave_(); } void SwimTurn::loadParams_() { SwimTurnBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void SwimTurn::calc_() { SwimTurnBase::calc_(); } } // namespace uking::action