#include "Game/AI/Action/actionTreasureBoxBurnedOut.h" namespace uking::action { TreasureBoxBurnedOut::TreasureBoxBurnedOut(const InitArg& arg) : ksys::act::ai::Action(arg) {} TreasureBoxBurnedOut::~TreasureBoxBurnedOut() = default; bool TreasureBoxBurnedOut::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void TreasureBoxBurnedOut::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void TreasureBoxBurnedOut::leave_() { ksys::act::ai::Action::leave_(); } void TreasureBoxBurnedOut::loadParams_() { getAITreeVariable(&mIsOpenTreasureBox_a, "IsOpenTreasureBox"); getAITreeVariable(&mDropActorName_a, "DropActorName"); getAITreeVariable(&mSharpWeaponAddParam_a, "SharpWeaponAddParam"); } void TreasureBoxBurnedOut::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action