#include "Game/AI/Action/actionTurnAndLookToObject.h" namespace uking::action { TurnAndLookToObject::TurnAndLookToObject(const InitArg& arg) : LookAtObject(arg) {} TurnAndLookToObject::~TurnAndLookToObject() = default; bool TurnAndLookToObject::init_(sead::Heap* heap) { return LookAtObject::init_(heap); } void TurnAndLookToObject::enter_(ksys::act::ai::InlineParamPack* params) { LookAtObject::enter_(params); } void TurnAndLookToObject::leave_() { LookAtObject::leave_(); } void TurnAndLookToObject::loadParams_() { LookAtObject::loadParams_(); getDynamicParam(&mIsConfront_d, "IsConfront"); } void TurnAndLookToObject::calc_() { LookAtObject::calc_(); } } // namespace uking::action