#include "Game/AI/Action/actionWaitForCloseFade.h" namespace uking::action { WaitForCloseFade::WaitForCloseFade(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaitForCloseFade::~WaitForCloseFade() = default; bool WaitForCloseFade::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaitForCloseFade::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaitForCloseFade::leave_() { ksys::act::ai::Action::leave_(); } void WaitForCloseFade::loadParams_() { getDynamicParam(&mOrClosing_d, "OrClosing"); } void WaitForCloseFade::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action