#include "Game/AI/Action/actionWaitUntilMapOpenDemoEnd.h" namespace uking::action { WaitUntilMapOpenDemoEnd::WaitUntilMapOpenDemoEnd(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaitUntilMapOpenDemoEnd::~WaitUntilMapOpenDemoEnd() = default; bool WaitUntilMapOpenDemoEnd::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaitUntilMapOpenDemoEnd::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaitUntilMapOpenDemoEnd::leave_() { ksys::act::ai::Action::leave_(); } void WaitUntilMapOpenDemoEnd::loadParams_() {} void WaitUntilMapOpenDemoEnd::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action