#include "Game/AI/Action/actionWarn.h" namespace uking::action { Warn::Warn(const InitArg& arg) : StopASPlay(arg) {} Warn::~Warn() = default; bool Warn::init_(sead::Heap* heap) { return StopASPlay::init_(heap); } void Warn::enter_(ksys::act::ai::InlineParamPack* params) { StopASPlay::enter_(params); } void Warn::leave_() { StopASPlay::leave_(); } void Warn::loadParams_() { StopASPlay::loadParams_(); } void Warn::calc_() { StopASPlay::calc_(); } } // namespace uking::action