#include "Game/AI/Action/actionWaterExplode.h" namespace uking::action { WaterExplode::WaterExplode(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaterExplode::~WaterExplode() = default; bool WaterExplode::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaterExplode::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaterExplode::leave_() { ksys::act::ai::Action::leave_(); } void WaterExplode::loadParams_() { getStaticParam(&mRadius_s, "Radius"); getStaticParam(&mSpeed_s, "Speed"); } void WaterExplode::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action